nbentyNV

Results 62 comments of nbentyNV

It's probably debug code but looking at what it does it might be important (pushing objects to the vector keeps the API view alive). I'll have to debug and test...

I think it's a PIX bug. All the resources that can't be displayed are part of the global root signature (marked with `shared` in our shaders). Perhaps PIX doesn't support...

There shouldn't be any frame lag. How do you the displayed image is 1 frame late? If it's just *feels* delayed, it may be due to CPU latency. I suspect...

@kyaoNV Can you try and repro it?

I can't reproduce it. Note that technically Falcor requires Ubuntu 17 which is what are test machines are using.

@kyaoNV `updateData()` should work. If it doesn't, we need to figure out why

The solution is to not have a CPU-side buffer, constant buffer should allocate and write directly to the upload heap and `uploadToGPU()` should just allocate a new chunk We should...

That's not a GLFW issue, it's a Windows issue. `CreateWindows` clamps the size of the requested window the desktop size. If you want 4K: * If you have a 4K...

Sure. I just found this - https://stackoverflow.com/questions/445893/create-window-larger-than-desktop-display-resolution Apparently it's an OS restriction but there's a way to override it. I'm keeping this issue open for now