nbentyNV

Results 62 comments of nbentyNV

Thanks for bringing it to my attention. The plan is indeed to get rid of `using namespace glm` and also hide glm completely behind our own vector abstraction. This will...

I can't reproduce it. I ran ShaderToy for 20 minutes and the memory consumption stays stable. We re-wrote the descriptor set allocation logic in a private development branch. It's more...

You should be able to add multiple `ParameterBlocks`. I'm looking into it.

I found the issue. The problem is that Falcor reflection always create an entry for a CB named as the `ParameterBlock`. In this case, there's no real CB, so the...

I have a fix in my fork. If you don't want to wait for the release, replace `ParameterBlockReflection::addResource()` in `ProgramReflection.cpp` with the following: ```c++ void ParameterBlockReflection::addResource(const ReflectionVar::SharedConstPtr& pVar) { const...

This feature was deprecated a long time ago. We disabled it because FFMPEG made breaking changes to their API. It was used to replay videos, it wasn't good for dynamic...

Is `HSConstant()` a hull-shader entry-point or an internal shader function?

I assume you are using Falcor to compile it and not FXC directly, correct? @tfoleyNV Could it be a Slang issue?

We don't use FXC directly. Falcor's shading-language is actually Slang (@tfoleyNV is the lead developer) and it looks like there's an issue there with hull-shaders. @tfoleyNV Is that something that...

@tfoleyNV Is there a Slang issue or should I open one?