Neil Barkhina
Neil Barkhina
Hi @phitoduck Apple has since fixed the GPU issue so you don't need to disable WebGL. I need to remove the warning message in the next update. Maybe try changing...
Currently no it's hard coded to 640x480. But it's something I may add in the future. Thanks for the suggestion.
@BeezBumba if you're able to update the source code now then you can also change the resolution from 640x480.
Take a look at this proof of concept [commit ](https://github.com/nbarkhina/N64Wasm/commit/ab4587e80f441abba7a7bcd3ec7285646bbe10f2) where I got the resolution to change. It shows the files I had to change.
That's good to hear it doesn't have a performance hit. I don't think the menu size is that big of a deal but if you're curious the menu code is...
Yeah I've seen the "virtual stick getting stuck" issue as well, I think it is related to NippleJS which is the library I am using and is probably this issue...
try using the European version of a rom as those are a little easier on the CPU (they target 50 FPS vs 60 FPS)
What model iPad do you have? Did you disable GPU process WebGL
It already does that. Whenever you see the emulator saying "Saving Sram..." it is saving the Save File into the browser. Later if you come back and use the same...
there's two places, if you are on mobile then it gets it from the window.innerWidth via the setupMobileMode() method in script.js  Then it calls resizeCanvas which actually sets the...