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A DOOM (1997) port to PHP using FFI and Raylb.
DUMM
A php port of the 1993's DOOM based on Amro Ibrahim's DIYDoom.
Requirements
Running the project
Make sure you've placed DOOM1.wad
in the root path.
$ ./doom
Current State
The above demo shows how 2D and 3D rendering of the map currently works.
Textures aren't yet being applied.
Every solid object has a texture (from WAD definitions) and such definitions set a texture name. For each texture name I adopted a random color and cached it. That's how the two columns appear with the same colors on the screen.
Roadmap
- [x] Read WAD file
- [x] Render automap
- [x] Traverse BSP tree
- [x] Render scene lines
- [x] Clip solid walls
- [x] Render scene rectangles
- [x] Add perspective
- [ ] Draw floor and ceiling
- [ ] Draw textures
- [ ] Move around