nattthebear
nattthebear
In 2.0, the default dumping method is alternate sync, but this should still be fixed if possible
:shrug: https://github.com/TASEmulators/BizHawk/blob/93ebbc60d66b4f6540160a007cf1ba57aa2f5bd8/src/BizHawk.Client.EmuHawk/tools/Lua/LuaFunctionsForm.cs#L131
> You mean the "beautiful" loads that are different from a clean image of the game? No, this is not about GCN images with parts missing or any similar capability....
I'm not sure; are choade files compressed?
I'm able to reproduce with alyosha's steps. This seems to be some sort of movie settings confusion. When we get to step 4, `MainForm.CoreSyncSettings` provides RomLoader a set of GBHawk...
This should be a frontend thing; we need to just send bare fields out of all cores, together with top field / bottom field information, and let the frontend sort...
What exactly does the greenzone integrity check do?
> replaying from frame 0 and errors if any byte isn't equal. I've never looked into tastudio specifically, but a long long long time ago I did some similar ad-hoc...
Thanks for reporting this. With 32x emulation in such a shoddy state in general, the best we'll probably be able to do is add a different 32x core that does...
Higan is a many core project. Some are very accurate; some are less so. All of them are above average difficulty to port. BSNES was a one-off job; there's not...