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CoreNATS subject/user rate-limit

Open NoahHahm opened this issue 1 year ago • 3 comments

Proposed change

we exchange game server packets through an intermediate gateway server. the system is now secure. The gateway is processing it.

we want to reduce hops and ensure latency. grant the user's channel authentication through authcallout,

I am trying to send and receive packets by pub/sub directly through the NATS Client. (usecase UnityClient)

However, the problem is that it is a source code environment created arbitrarily by the user. (Think of nats pub/sub being used directly in nex-engine javascript)

client can develop policies and block requests. However, this is not a fundamental solution.

Use case

Examples of direct use of a message-sending layer in an untrusted user code base

Contribution

No response

NoahHahm avatar Feb 15 '24 15:02 NoahHahm

Possible to get more information?

derekcollison avatar Feb 16 '24 01:02 derekcollison

any solutions you guys are using? my immediate thinking is use KV storage as a sort of gateway

dragonballa avatar May 15 '24 23:05 dragonballa