ProcessingKit
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Support for Colours / Materials Functions
Hello,
Are there any plans to support more of Processing's colour functions, as well functions that allow different materials to be simulated...? Ie, emissive(), ambient(), and shininess()
If not, is it possible to do this using iOS CGGraphics to simulate these functions...?
Completely second this, and also wondered, if it's a matter of implementation, how could we help?
Hi, Thank you for your issue.
Processing's Material Properties API(ambient()
, emissive()
, shininess()
, specular()
) is used in combination with ambient light component. There are only working on P3D.
ProcessingKit currently support P2D-API only and CoreGraphics does not support 3D.
I'm trying to support 3D rendering mode using SceneKit, but it's not finished yet. (https://github.com/natmark/ProcessingKit/issues/78)