ui-canvas
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Implement Canvas into your NativeScript apps.
This monorepo contains multiple packages:
Implement Canvas into your NativeScript apps.
Run the following command from the root of your project: The nativescript Canvas is based on the Android Canvas class.
The android API is actually a direct subclass with some Additions
IMPORTANT: Make sure you include
The repo uses submodules. If you did not clone with The package manager used to install and link dependencies must be To develop and test:
if you use Interactive Menu: To start the interactive menu, run WARNING: it seems Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in
You can update the repo files quite easily First update the submodules Then commit the changes
Then update common files Then you can run The publishing is completely handled by The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
Alternative to the built-in NativeScript Label but uses canvas which allows extreme complexity and customization.
A NativeScript Label widget. This widget takes a different approch from other label components. It is based on
Run the following command from the root of your project:
It works almost like a normal label.
You can create spans, just like with the {N} labels. However there is a big difference with the {N} component.
For now The Now with Here is a complex Vue layout as an example For full example / doc look at the vue demo and the typings.
The repo uses submodules. If you did not clone with The package manager used to install and link dependencies must be To develop and test:
if you use Interactive Menu: To start the interactive menu, run WARNING: it seems Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in
You can update the repo files quite easily First update the submodules Then commit the changes
Then update common files Then you can run The publishing is completely handled by The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
Adds support for SVGs in your NativeScript apps.
Run the following command from the root of your project: For other flavors you need to register the components directly: It works in 3 ways!. or Or within and Canvas View extending
The repo uses submodules. If you did not clone with The package manager used to install and link dependencies must be To develop and test:
if you use Interactive Menu: To start the interactive menu, run WARNING: it seems Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in
You can update the repo files quite easily First update the submodules Then commit the changes
Then update common files Then you can run The publishing is completely handled by The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.ui-canvas
@nativescript-community/ui-canvas
Table of Contents
Installation
ns plugin add @nativescript-community/ui-canvasUsage
Plain NativeScript
xmlns:cv="@nativescript-community/ui-canvas" on the Page elementXML
<Page xmlns:cv="@nativescript-community/ui-canvas">
<StackLayout horizontalAlignment="center">
<cv:CanvasView width="100" height="100" draw="draw"/>
</StackLayout>
</Page>
NativeScript + Angular
import { registerElement } from 'nativescript-angular/element-registry';
import { CanvasView } from '@nativescript-community/ui-canvas';
registerElement('CanvasView', () => CanvasView);
<CanvasView width="100" height="100" (draw)="draw($event)></CanvasView>
NativeScript + Vue
import Vue from 'nativescript-vue';
import CanvasPlugin from '@nativescript-community/ui-canvas/vue';
Vue.use(CanvasPlugin);
<CanvasView width="100" height="100" @draw="draw"/>
NativeScript + Svelte
// app/app.ts
import { registerNativeViewElement } from 'svelte-native/dom';
registerNativeViewElement('canvasView', () => require('@nativescript-community/ui-canvas').CanvasView);
<!-- app/components/Foo.svelte -->
<stackLayout>
<canvasView width="300" height="300" on:draw={draw} />
</stackLayout>
Draw Method
import type { Canvas } from '@nativescript-community/ui-canvas';
import { Paint, createRect } from '@nativescript-community/ui-canvas';
import { Color } from '@nativescript/core';
function draw(event: { canvas: Canvas }) {
const canvas = event.canvas;
const paint = new Paint();
paint.setColor(new Color('black'));
paint.strokeWidth = 10;
canvas.drawRect(createRect(0, 0, 200, 100), paint);
}
Examples:
Demos and Development
Repo Setup
--recursive then you need to callgit submodule update --init
pnpm or yarn. npm wont work.yarn then run yarn
if you use pnpm then run pnpm inpm start (or yarn start or pnpm start). This will list all of the commonly used scripts.Build
npm run build.all
yarn build.all wont always work (not finding binaries in node_modules/.bin) which is why the doc explicitly uses npm runDemos
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts of each flavor to see how to register new demosContributing
Update repo
npm run update
npm run sync
yarn|pnpm, commit changed files if anyUpdate readme
npm run readme
Update doc
npm run doc
Publish
lerna (you can add -- --bump major to force a major release)
Simply runnpm run publish
modifying submodules
~/.gitconfig and add[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
Questions
ui-canvaslabel
@nativescript-community/ui-canvaslabel
Table of Contents
nativescript-canvas and allows drawing
multiple labels within one single widget.
It allows extreme complexity and customization.Installation
ns plugin add @nativescript-community/ui-canvaslabelConfiguration
CSpan do not support css class and never will! It was actually made on purpose to make to make the component much more efficient.CanvasLabel do not auto size itself. I will add some way of doing it in the future but in a sense it defies the purpose of this component.CanvasLabel component supports most labels properties:
color, fontSize,fontFamily,fontStyle, fontWeight,textAlignment. Those can be defined through css.CanvasLabel you don't set the text directly. Instead you create CSpan or CGroup<CanvasLabel id="canvaslabel" fontSize="10" color="white" backgroundColor="darkgray">
<CGroup fontSize="18" verticalAlignment="middle" paddingLeft="20">
<CSpan :text="item.text1" fontWeight="bold" />
<CSpan :text="'\n' + item.text2" color="#ccc" fontSize="16" />
</CGroup>
<CGroup fontSize="12" verticalAlignment="bottom" paddingLeft="20" paddingBottom="1">
<CSpan :text="item.icon1" fontSize="20" color="green" :fontFamily="mdiFontFamily" />
<CSpan :text="' ' + item.texticon1" verticalTextAlignment="center" />
<CSpan :text="' ' + item.icon2" fontSize="20" color="red" :fontFamily="mdiFontFamily" />
<CSpan :text="' ' + item.texticon2" verticalTextAlignment="center" />
<CSpan :text="' ' + item.icon3" fontSize="20" color="yellow" :fontFamily="mdiFontFamily" />
<CSpan :text="' ' + item.texticon3" verticalTextAlignment="center" />
</CGroup>
<CGroup fontSize="12" verticalAlignment="middle" horizontalAlignment="center" textAlignment="right" paddingRight="20" color="brown" width="60">
<CSpan :text="item.icon1" fontSize="14" :fontFamily="mdiFontFamily" />
<CSpan :text="'\n' + item.texticon1" paddingRight="10" />
</CGroup>
<CSpan :text="item.text4" color="lightgray" fontSize="14" textAlignment="right" paddingRight="20" paddingTop="4" />
</CanvasLabel>
Performances
CanvasLabel is made to be real fast. It was designed principaly to be used within list views. It uses the technique of drawing the text directly instead of using heavy native text components.
That technique is used by many apps looking for the best performances. One of the best examples is Telegram.TODO / Limitations
Examples:
Demos and Development
Repo Setup
--recursive then you need to callgit submodule update --init
pnpm or yarn. npm wont work.yarn then run yarn
if you use pnpm then run pnpm inpm start (or yarn start or pnpm start). This will list all of the commonly used scripts.Build
npm run build.all
yarn build.all wont always work (not finding binaries in node_modules/.bin) which is why the doc explicitly uses npm runDemos
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts of each flavor to see how to register new demosContributing
Update repo
npm run update
npm run sync
yarn|pnpm, commit changed files if anyUpdate readme
npm run readme
Update doc
npm run doc
Publish
lerna (you can add -- --bump major to force a major release)
Simply runnpm run publish
modifying submodules
~/.gitconfig and add[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
Questions
ui-svg
@nativescript-community/ui-svg
Table of Contents
Installation
ns plugin add @nativescript-community/ui-svgNativeScript + Vue
import SVGPlugin from '@nativescript-community/ui-svg/vue';
Vue.use(SVGPlugin);
// or if you want the canvas version
import CanvasSVGPlugin from '@nativescript-community/ui-svg/vue/canvas';
Vue.use(CanvasSVGPlugin);
import { SVGView } from '@nativescript-community/ui-svg';
import { CanvasSVG, SVG } from '@nativescript-community/ui-svg/canvas';
CanvasSVG extending Canvas<CanvasSVG>
<CSVG horizontalAlignment="left" src="~/assets/svgs/Ghostscript_Tiger.svg" height="100%" stretch="aspectFit" />
</CanvasSVG>
SVGView which is a basic svg view with support for auto sizing<SVGView height="30%" src="~/assets/svgs/Ghostscript_Tiger.svg" stretch="aspectFit" backgroundColor="red" />
CanvasView like CanvasLabel<CanvasLabel>
<CGroup fontSize="18" verticalAlignment="middle" paddingLeft="20">
<CSpan text="test" fontWeight="bold" />
<CSpan text="test2" color="#ccc" fontSize="16" />
</CGroup>
<CSVG horizontalAlignment="left" src="~/assets/svgs/Ghostscript_Tiger.svg" height="10" stretch="aspectFit" />
</CanvasSVG>
NativeScript + Svelte
// app/app.ts
import { registerNativeViewElement } from 'svelte-native/dom';
registerNativeViewElement('svgView', () => require('@nativescript-community/ui-svg').SVGView);
<!-- app/components/Foo.svelte -->
<svgView src="~/assets/foo.svg" aspectFit="stretch" />
Examples:
Demos and Development
Repo Setup
--recursive then you need to callgit submodule update --init
pnpm or yarn. npm wont work.yarn then run yarn
if you use pnpm then run pnpm inpm start (or yarn start or pnpm start). This will list all of the commonly used scripts.Build
npm run build.all
yarn build.all wont always work (not finding binaries in node_modules/.bin) which is why the doc explicitly uses npm runDemos
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts of each flavor to see how to register new demosContributing
Update repo
npm run update
npm run sync
yarn|pnpm, commit changed files if anyUpdate readme
npm run readme
Update doc
npm run doc
Publish
lerna (you can add -- --bump major to force a major release)
Simply runnpm run publish
modifying submodules
~/.gitconfig and add[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
Questions
Demos and Development
Repo Setup
The repo uses submodules. If you did not clone with --recursive then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm or yarn. npm wont work.
To develop and test:
if you use yarn then run yarn
if you use pnpm then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start (or yarn start or pnpm start). This will list all of the commonly used scripts.
Build
npm run build.all
WARNING: it seems yarn build.all wont always work (not finding binaries in node_modules/.bin) which is why the doc explicitly uses npm run
Demos
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts of each flavor to see how to register new demos
Contributing
Update repo
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm, commit changed files if any
Update readme
npm run readme
Update doc
npm run doc
Publish
The publishing is completely handled by lerna (you can add -- --bump major to force a major release)
Simply run
npm run publish
modifying submodules
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig and add
[url "ssh://[email protected]/"]
pushInsteadOf = https://github.com/
Questions
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.