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KeyboardManager conflicts with system keyboard movement: How to resolve?

Open make1a opened this issue 2 years ago • 0 comments

When I use

 class InputAccessoryExampleViewController: CommonTableViewController {
    
    // MARK: - Properties
    
    override var inputAccessoryView: UIView? {
        return inputBar
    }
    
    override var canBecomeFirstResponder: Bool {
        return true
    }
    
    // MARK: - View Life Cycle

    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
}

I can touch the inputBar to make the system keyboard move down with my gesture. However, our design strongly requires that I have the same effect when using keyboardManager, instead of sliding down to the system keyboard before it moves down. How can I implement this feature?

make1a avatar May 30 '23 03:05 make1a