godot_sound_manager
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A simple music and sound effect player for the Godot Engine
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godot_sound_manager issues
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When playing multiple sounds simultaneously, only play once. This should be an optional feature, perhaps implemented as a parameter for PlaySound().
enhancement
**Describe the bug** When playing a sound with SoundManager.play_sound() using an AudioStreamRandomizer as the audiostream resource the addon will error on the third use of play_sound() at sound_manager/abstract_audio_player_pool.gd on line...
bug