godot_input_helper
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Button Prompt Example
It would be nice to put a button prompt example in the examples like what you have shown in the example video. It's not clear how to do this from the documentation.
Hey there, this isn't a direct example but I created a plugin that utilizes this plugin to help display inputs for your game inside of a TextureRect and responds to device changes to swap out the icons at runtime.
I'm looking for some others besides myself to try it out and suggest things. It reads from the registered user inputs in project settings + a godot resource that you setup with your textures for buttons to choose what icon to display:
https://github.com/ryan-linehan/godot_input_icons