godot_input_helper
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Add recognition of "Xbox Wireless Controller" controller
Issue
I found that my Xbox Controller was wrongly set as "generic" controller with the Input Helper (on OSX). I don't really know why my controller does not fit existing labels added in the Input Helper, but found in Godot documentation that the engine followed the naming of the SDL database. Using Input.get_joy_name(0) gave me "Xbox Wireless Controller".
Changes
Add the "Xbox Wireless Controller" among the recognized names for the Xbox controllers.