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A simple input helper for the Godot Engine

Results 6 godot_input_helper issues
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Please shoot down this feature request if it's out of scope (which it probably is), but: Steam Input is something that's always been a pain when developing with Godot. When...

**Is your feature request related to a problem? Please describe.** When an action is updated and there are no actions mapped yet the did_change_signal does not emit. In my game...

enhancement

I'm using godot 4.2 If yes, can I somehow implement force feedback?

bug

**Describe the bug** I tried serializing the default key map with `InputHelper.SerializeInputsForActions();` in a C# script, but it threw a strange error related to invalid function arguments. A simple workaround...

bug

Fixes an issue that casts the axis value as a decimal instead of a float

**Describe the bug** Calling InputHelper.SerializeInputsForActions(); without arguments throws an Invalid Type error: `E 0:00:04:0619 GD.cs:366 @ void Godot.GD.PushError(string): Invalid type in function 'serialize_inputs_for_actions' in base 'Godot.Node'. Cannot convert argument 1...

bug