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Add _Notification event workacround to C# file

Open GrahameGW opened this issue 1 year ago • 1 comments

As explained in https://github.com/nathanhoad/godot_dialogue_manager/issues/589, a workaround is needed because Godot calls a translation notification before the object is loaded. @nathanhoad already did it for GDScript but it doesn't seem to have made it into the C# version

GrahameGW avatar Aug 28 '24 00:08 GrahameGW

I had the same problem with sharp code.

mikhail-shafigullin avatar Aug 29 '24 23:08 mikhail-shafigullin

Oh yeah, I changed the balloon in the examples directory but forgot to change the actual example balloon.

nathanhoad avatar Aug 30 '24 09:08 nathanhoad