godot_dialogue_manager
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Add _Notification event workacround to C# file
As explained in https://github.com/nathanhoad/godot_dialogue_manager/issues/589, a workaround is needed because Godot calls a translation notification before the object is loaded. @nathanhoad already did it for GDScript but it doesn't seem to have made it into the C# version
I had the same problem with sharp code.
Oh yeah, I changed the balloon in the examples directory but forgot to change the actual example balloon.