BSDF-Visualizer icon indicating copy to clipboard operation
BSDF-Visualizer copied to clipboard

Add Phong shading to lobe visualizer, consider intensity-based colormap

Open n8xm opened this issue 7 years ago • 1 comments

The current lobe visualizer assigns a color based on normal direction. We should move to Phong shading. Also, we could make it look cool by using an intensity-based colormap, where longer directions have a different color. (This is what BRDFLab does, see screenshot below).

scatmech1

n8xm avatar Mar 20 '18 18:03 n8xm

I know at least in the vis world that rainbow color maps are actually looked down on, mostly because as humans, we're terrible at distinguishing subtle differences in hue. Colorblindness can also make rainbow maps difficult to read.

We might want to move over to a better colorscale, like a hot to cold scale, grayscale, etc.

natevm avatar Mar 20 '18 21:03 natevm