Nate Carlson
Nate Carlson
Awesome! It appears that NVML is not available on the Jetson: https://forums.developer.nvidia.com/t/libnvidia-ml-so-and-nvml-h-support/83005/2 https://github.com/Syllo/nvtop/issues/54 ..so, yeah, looks like the UI isn't going to work on these, at least not without some...
It appears that NVML is used for more than just the UI; it's the library used to monitor the hardware/etc. However, good news! It looks like the definitions to disable...
I make absolutely no guarantees that this will help - but try making the following changes.. ``` nc@testgpu02:~/tmp/stitchem/stitchEm$ git diff diff --git a/IO/src/rtmp/CMakeLists.txt b/IO/src/rtmp/CMakeLists.txt index 6e375f4..6673401 100644 --- a/IO/src/rtmp/CMakeLists.txt +++...
Ugh, doing a compile with those options on x64, looks like further issues: ``` /usr/bin/ld: bin/x64/debug/libvideostitch_cuda.so: undefined reference to `cuGLMapBufferObject_v2' /usr/bin/ld: bin/x64/debug/libvideostitch_cuda.so: undefined reference to `cuGLGetDevices_v2' /usr/bin/ld: bin/x64/debug/libvideostitch_cuda.so: undefined reference...
This hack may solve that issue; note that I only tested the build on x64 with BUILD_APPS=OFF, and I didn't test the resulting binaries at all.. but give it a...
I agree that this would be a useful feature for many cases -- I'd love to see the conversation metadata stored but with individual calls tracked within. Could do server-side...
OK - setting callTimeout to -1 or 0 causes each call to get chopped into tiny increments, not good. :) Setting it to 1 does end up in conversations with...
Oh, yikes! Yeah, I haven't looked at the code or p25 protocol in significant detail yet; I assumed that since it logs the unit IDs for each segment that those...
Awesome, thanks for the details! I'll try to dig into this a bit when I've got some time. I think my first steps will be to get a test scanner...
I see that commit - awesome! And that sounds like exactly what I'd be looking for. Not sure if that would match up with the use case @blantonl has in...