VL.Elementa
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Collection of UI widgets for easy UI prototyping
- We don't have a help patch for this - Does not seem to be implemented in all the widgets
(Possibly related to #47 ) Inspired by spreading and multiple cursors in text editors I once made an UI in vvvv where I had 10 groups of UI-elements equally spaced...
#### Ambiguous nodes : - GetContext - MenuFolder - Taskable
Camera is active even inside a cache region or when Update = False
If the dropdown menu is open and outside the window, it closes the the window and doesn't update the changes.
- Should we have widgets dedicated to spreads?
a util node per "common" style property, correctly typed. eg. process node named "BackgroundStrokeColor" - input pin: RGBA - output pin: IPropertyEditor
Hi, I have a Toggle in my UI (simple Play-Button) that I want to toggle with Space as well. Right now I'd have to store its state on the outside...