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Performance issue in Range2D

Open azeno opened this issue 1 year ago • 0 comments

Just came across this by accident and thought I better report it before it gets lost. The DefaultRange2DDrawer (Internal) calls deserialize every frame subsequently triggering the whole cache region. Patching this a little different would safe quite some ticks I'd bet.

azeno avatar Nov 13 '23 12:11 azeno