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Reg WebGPU examples missing in storybook
Sir.. can we expect any examples from angularthree using threejs webGPU support??
Thanks..
@gmanojisaac can you give me an example of WebGPU? either in React Three Fiber or vanilla THREE.js? I'll find some time to convert it over to Angular Three
From my understanding, this will require the Canvas to use WebGpuRenderer instead of WebGLRender2. Also, support is limited to Firefox and Safari browsers for now, until its more widely adopted.
Sir.. Based on youtube video from google titled - Next-Generation 3D Graphics on the Web (Google I/O ’19)
WebGL does not have capability to use shared memory found in latest GPU in mobile/desktop since the architecture of webgl was based on old gpu of 1990s.
Latest GPUs have shared memory so new renderer architecture of WEBGPU is based on it
and it shows in performance..(6.2x)
WebGPU is available for now in Chrome Canary on desktop behind an experimental flag. You can enable it at chrome://flags/#enable-unsafe-webgpu --https://web.dev/gpu-compute/
Threejs site examples page can be searched with 'webGPU' yields lot of results -- like example (https://github.com/mrdoob/three.js/tree/master/examples)/webgpu_compute.html)
Thanks..
Let's keep this one open for now. I think it's still too early for implementing this in Angular Three, or any of the wrapper/renderer around THREE.js