react-native-particles
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Performance tests?
Hi!
Currently I'm looking for a solution to make particles for my mobile game performant. I'm developing it following ECS pattern using RNGE. (Briefly speaking, this framework provides basic patterns for ECS and basic timer to update screen at 60fps) I tried to implement it like a separate Components and each "tick" I just updated their position. I tried something similar as you did in this library, with precalculated paths for particles.
For both approaches I couldn't receive more than 500 particles at the same time on the screen without FPS drop (~700 views on screen === 20-30 fps on IPhone 11 pro).
After that I tried your library and faced the same "limit", 500 views on screen and fps started dropping (for this time, I made "clear" test - simple blank page with only Emitter).
I know it's not directly related to your library (which is cool, though 👍 ), but maybe you could advice something to me?
Regards.