Nan
Nan
Hi @danhalliday I am not sure how these crashes could be happening, so I am still investigating. Any additional information you can share will be helpful: 1. Do you have...
Hi everyone reporting, checking if if this is still an issue?
Hi @Martin-Gonzalez90, Thanks for reaching out, and there are no changes with architecture in the latest 3.12.4 release. Was your app working as expected on Intel machine using a previous...
Hi @tikidunpon, thank you for reporting. ``` 0 OneSignalUser 0xd210 block_destroy_helper + 5416 1 OneSignalUser 0xe978 block_destroy_helper + 11408 2 OneSignalUser 0x1a45c block_destroy_helper.32 + 15588 3 OneSignalUser 0x837c __swift_project_boxed_opaque_existential_1 +...
@tikidunpon I see, I have been investigating how to get more information than `__swift_project_boxed_opaque_existential_1` and `block_destroy_helper`, but bearing no results. I haven't been able to get far with just this...
Thanks for the feedback @tikidunpon, The callouts you made are on old code that also exist on v3 of the SDK. We haven't had crash reports from those, but it...
Hi @guillecom what version of the OneSignal iOS SDK did the crashes occur on?
Hi @tikidunpon and @guillecom, we have a few crash fixes since these reports. Please update to [Release 5.1.6](https://github.com/OneSignal/OneSignal-iOS-SDK/releases/tag/5.1.6) or later, and let us know if the crashes are resolved, or...
Hi all, Thanks for reporting, this should be fixed in the latest [Unity SDK 5.1.1 Release](https://github.com/OneSignal/OneSignal-Unity-SDK/releases/tag/5.1.1). Feel free to tag me if you are still seeing this issue.
Hi @shefich, Can you let us know many devices and crashes you are seeing? How often does this happen?