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v3.4.0 Eevee crash
Issue reported by @waltage80 on the release discussion.
blender_debug_output.txt blender_system_info.txt bug.crash.txt
@waltage80, based on your last comment from the discussion page i suspect that the cause of this crash is the "Limit Size" option from "Preferences -> Viewport -> Textures" as mentioned in this bug: https://developer.blender.org/T103075 from Blender's bug tracker.
Since you have reset your preferences, can you try turning that option on and see if it causes the crash ?
YES!!! this option is causes the crash of Eevee! if texture limit below texture size - Eevee crush Blender
OK. In this case the Blender developers are aware of it, and it will probably be fixed for v3.4.1.
Are you sure that BF know about this?
Yes, the link to the bug report is in the second message of this issue.
3.4.1 does not solve this problem why they release this?
I am not part of the Blender dev team, my original comment regarding 3.4.1 was speculation based on the fact that it's marked as a high-priority issue. Please ask your question on their bug tracker (the report for this issue is at the link in the second comment).
thank you