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[Proposal] Mark connections between wormholes on the map and make Autonav to respect wormholes.

Open sigus opened this issue 3 years ago • 7 comments

It would be great if links between wormholes were marked on the map.

It would also be great if the Autonav could respect wormholes.

sigus avatar Feb 15 '22 07:02 sigus

Kind of like selecting a system with both wormhole ends being known and having them both be marked or something?

not-pyroman avatar Feb 15 '22 07:02 not-pyroman

It may be a line of a different color and/or thickness, or something else.

sigus avatar Feb 15 '22 08:02 sigus

I'm sure the developers would love making an eye candy shader but it could be visually cluttered, especially if you already know a good chunk of the uninhabited systems such as the soromid Za'lek wormhole

not-pyroman avatar Feb 15 '22 08:02 not-pyroman

I do want to make wormholes visible on the map, but not entirely sure what's the best way. It'll get trickier when things like conditional wormholes, hypergates, and the likes get added. I'm not sure I would add it to the normal view mode, or add another view mode. Having autonav use it is also a bit tricky, especially since it's all implemented Lua-side, but I guess it could be possible. I always thought of them more as something the player has to learn rather than tightly integrate into autonav/map (sort of like how it's handled in escape velocity nova), but if there is a good way to tightly integrate it, I don't necessary see any reason why to have this sort of "arbitrary" limitation.

bobbens avatar Feb 16 '22 03:02 bobbens

Previous experience with other games using both choices would suggest that having a different map mode would be better, maybe an (not on by default or even showing if you never found one) option on the current map but layering it gets icky fast.

As for autonav, I wouldn't expect autonav to handle wormholes... hypergates on the other hand would have nav beacons for autonav to use, no? But then again maybe ship manufacturers would want ship captains to take responsibility for making such large, importnat jumps and not want responsbility for the autonav messing up... ;)

PhoenixRiver avatar Feb 18 '22 16:02 PhoenixRiver

How about showing just a tiny bit of the connection at the wormhole and an arrow pointing in the direction of the peer wormhole opening? If you are sufficiently zoomed in, it might also label the arrow with the name of the destination star system of the peer wormhole opening.

amylaar avatar Feb 18 '22 23:02 amylaar

I think the best way may be to do some the following:

  1. Add a new mode to show long-distance travel. This would set normal jumps and other things to 50%ish alpha while adding new long-distance links. Could be colour coded so that hypergates and wormholes are distinguishable.
  2. Have the long distance links appear with low alpha in normal mode (20%?)
  3. Maybe have tab toggle the long distance links too like it does for the notes.

I guess it would need a bit of trial and error to see what work best.

bobbens avatar Feb 19 '22 04:02 bobbens