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How to modify the transform bones at runtime.

Open The-Patriach opened this issue 1 year ago • 0 comments

For procedural characters compatibility. Can you provide an example of how can I access a JiggleRig inside a JiggleRigBuilder and change the root transform, add collisions, etc? Thank you.

The-Patriach avatar Nov 24 '23 02:11 The-Patriach