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Animations don't scale properly - possibly skeleton issue.

Open Meganium97 opened this issue 1 year ago • 0 comments

Basically what it says on the title, the animations don't scale properly, leading to unintended interactions while using a too big/too small kobold - stretching in the case of small kobolds, and extreme contortions and clipping in the case of large kobolds. I assume this is because the animation stations use a set skeleton that doesn't scale properly.

Meganium97 avatar Aug 05 '23 01:08 Meganium97