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Feature Request: More Complex Default Kobold

Open TheKnightofAura opened this issue 2 years ago • 1 comments

While I'd love to simply be able to edit every feature of the initial player character Kobold, (If not in the menu, by editing the settings outside of the game) a much more interesting method of providing advanced customization would be a machine that you can use in a save. Entering the machine, and confirming would save the Kobold you where currently in as your default Kobold, for use in new saves, or joining multiplayer.

This would mean to get a customized Kobold of your liking, you'd need to breed it just how you like it, as well as progress enough in the story to unlock the machine. This is, in my opinion, a much more fair and interesting way of getting your cosmetics juuuuust right.

The current menu option for Kobold would still have the preview, but the options would be replaced with a 'Reset Kobold' button, just in case you made the mistake of being too big or too small to function.

Saved Kobolds should have their stomachs emptied, maximum energy, grabs, Stomach size, and metabolism capacity reset, For ease of storage, and preventing unfair jumpstarts.

TheKnightofAura avatar Feb 01 '23 05:02 TheKnightofAura

I like this actually, and yeah you addressed my only concern. Kobold customization is so limited because I didn't want new players getting jump-started by a player joining with 10000x capacity, production, and rare traits. Immediately allowing the players to simply breed the maxed-out player for clones that are useful on most tasks.

I'll keep tabs on this, but it's not likely to be implemented any time soon due to the work-in-progress modding support.

naelstrof avatar Feb 03 '23 06:02 naelstrof