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make example showing laser-controls and/or cursor

Open donmccurdy opened this issue 7 years ago • 2 comments

from desktop now you sort of need to use kinematic-body to test physics much; would be much nicer to have something that works with desktop and daydream (and ofc roomscale) without depending on kinematic-body.

donmccurdy avatar Jun 15 '17 18:06 donmccurdy

I was able to get the mouse to drag and drop when using suppressY the mouse pointer is not accurate. Any pointers? https://codepen.io/pkme/pen/wvWRPaV

patrickkeenan avatar Nov 15 '20 00:11 patrickkeenan

@patrickkeenan this is more of an issue with how super hands interacts with the cursor component. When using physics-based grab, it creates a hard link from the super hands entity to the grabbed object. Since you have it on the camera, it essentially creates a long lever from the camera to the object and that's why it moves like that.

wmurphyrd avatar Nov 23 '20 23:11 wmurphyrd