aframe-physics-system
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make example showing laser-controls and/or cursor
from desktop now you sort of need to use kinematic-body
to test physics much; would be much nicer to have something that works with desktop and daydream (and ofc roomscale) without depending on kinematic-body
.
I was able to get the mouse to drag and drop when using suppressY the mouse pointer is not accurate. Any pointers? https://codepen.io/pkme/pen/wvWRPaV
@patrickkeenan this is more of an issue with how super hands interacts with the cursor component. When using physics-based grab, it creates a hard link from the super hands entity to the grabbed object. Since you have it on the camera, it essentially creates a long lever from the camera to the object and that's why it moves like that.