n4nn31355
n4nn31355
You most likely don't have the required libs and GCC setup https://github.com/go-vgo/robotgo?tab=readme-ov-file#requirements
Godot version: 4.3 VS Code: 1.92.2 Godot Tools: 2.1.0 I have the same issue on one project, but it works on another. The "launch.json" and vscode settings are the same...
The problem seems to appear when using typed arrays with built-in types. Possible solution in #708
Code to reproduce: ```gdscript class_name MainLevel extends Node3D func _ready() -> void: Performance.add_custom_monitor("custom/the/test", _get_calculation_performance) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("ui_cancel"): _register_monitor() func _register_monitor() -> void: Performance.add_custom_monitor("custom/the/test_more", _get_calculation_performance) func _get_calculation_performance()...