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I'm experiencing the same problem: clickDay event is triggered as many times as I loaded the calendar. I think I should "destroy" the callendar before reloading it but I don't...
Thank you for your very clear answers. There is only one point I am not sure I understood: If I understood correctly, it is not possible to use IF to...
Another question comes to mind: You were telling me that IF restoves the player's inventory when the GUI closes (in case the GUI overlaps (and override) the player's inventory). What...
I'm really going to be faced with a complex situation because I would like to develop a feature that I think would benefit from being integrated directly into IF: I...
Ok. That does make sense. However, I think that the amount of code that could be pooled between what IF already does and these new features would justify such a...
As you know I would like to create a ShortcutBarGUI. On the way of doing so I will have to handle multiple problematic : - Inventory recover after this ShortcutBarGUI...
Hi, Thanks again for your help. With a developer of the association in which I am a volunteer, we started to work on this modified version of IF. Unfortunately we...
I managed to fix it => [LasersEnigma 6.8.0: And let there be light](https://lasers-enigma.eu/en/2020/10/version-6-8-0-and-let-there-be-light/) The solution I used: - Of course, I don't use the createLight function everywhere all the time,...
@xaanndeer I suppose they will need the same informations they asked me in order to solve your issue. you may also have to give them a link to your code...