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Inpainting using entire canvas size causing weird results

Open Asonael opened this issue 3 years ago • 0 comments

When you mask an image, it uses the whole original canvas size as a base.

I'm not sure how to explain it or the technical terms, but I will try.

Say I want to put "a person" into a scene, it will render it to the whole base image size, then just mask part of that person into the scene (usually part of the body or face)

Other in-painters using the exact same models will render it to the mask size, or something similar and put the whole person into the mask.

Yours: 2022-10-24-19-51-57-1-a_cat-1736819565-scale16 00-ddim-stable-diffusion-1 4

Others: a_cat__sitting_on_a_bench_AAGNXQHI_RealESRGAN_x4plus

Same prompt, tried multiple times with same and different seeds and iterations.

Asonael avatar Oct 25 '22 02:10 Asonael