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Cant get the transparency feature to work properly

Open Randalmcdaniel opened this issue 3 years ago • 2 comments
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I dont use github so i dont really know if this is the correct spot to ask this. If its wrong i apologize

i have tried literally every option in cupscale, it only seems to retain transparency if i save the file as jpeg or png (i forget which, whichever one it defaults to).

The upscale seems to work but the mountains and trees all have black square bases

i tried differential alpha, seperate alpha, all the others. I even tried every compression format available DX1-DX5

I even downloaded ESRGAN models that said they were designed for DDS textures. No luck.

Im a noob but upscaling textures in games has been super easy with cupscale. Its just unfortunate i cant upscale any texture that has a transparency in it. I am desperate to know how to make it work.

so i googled it and google pretty much said upscaling transparency is impossible or something. Yet people have done it in other games so i know thats not right..

Any help would be appreciated. my recycle bin is filled with over 100 files of the same picture because i have tried literally every combination and setting in cupscale to get this to work without any luck

I even tried renaming the png file extension to DDS and it seemed to work but then the texture came out mutated when in the game

Thanks for reading

Randalmcdaniel avatar Feb 18 '22 23:02 Randalmcdaniel

I found a solution. I just output as PNG. Then i open the picture in gimp and click save as DDS and everything works the way i hoped

Randalmcdaniel avatar Feb 22 '22 18:02 Randalmcdaniel

Same problem here. Doesn't matter if I save the upscaled image in .PNG, doesn't matter which alpha mode I set in Cupscale settings - "background" will be full black, alpha channel will be 0xFF so every texture in the game will have ugly black background instead of transparent "nothing to see here".

VikMorroHun avatar Feb 18 '23 08:02 VikMorroHun