Tauri2 port
A basic tauri2 design has been created that allows building applications for the operating system
I tested and built on windows I don't know how it will behave on other platforms
TODO: Implement system tray feauture
So we don't need to manage a separate branch for this? This is good news. Now we need to figure out how to run this on github workflows to produce application packages.
https://v2.tauri.app/distribute/pipelines/github/ https://github.com/tauri-apps/tauri-action/ Currently not supporting mobile compilation, but there are some workarounds mentioned https://github.com/tauri-apps/tauri-action/issues/525 https://github.com/tauri-apps/tauri-action/pull/924
https://github.com/optim77/ytify/pull/2 This PR also serves as a test whether new build occurs on new commit.
From what i see on the releases it seems to be updating files on the same release tag which isn't a bad thing. We just have to change the generic release tag 'App 0.1.0' to ytify 0.7.8 to coincide with current web release.
Great Progress! What's left:
- System Tray Integration
- https://github.com/tauri-apps/tauri-action/pull/924
- Fixing Layout & Playback issues
For now users can download from here.
Did you setup the ANDROID_RELEASE_ environment variables? Also, you have setup the mac runner for ios builds, but there are no such release packages. I think that requires some sort of apple id.
yes,, I have set variables but still something is not working, for now I am focusing on android, ios I will embrace after it
Take a look at this: https://github.com/hrzlgnm/mdns-browser/blob/main/.github/workflows/android.yml It's a working one
Literally back to the same problem, signing error. Can you delete the three current releases?
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ugh it was tough but the process of building an android app goes through without errors, there is still ios left
Here's something I noticed in the Android release:
- It is not published in v0.7.8 release
- the universal apk size is huge
- android media notification does not trigger on audio playback
- continuous background playback (i.e. loading a new audio after one has played completely) does not occur
to build an app on ios the app must be signed, the signature can only be generated on apple devices, I work on windows so I am not able to do this
to build an app on ios the app must be signed, the signature can only be generated on apple devices, I work on windows so I am not able to do this
Yeah we can skip that, theres no sideloading on iOS so it's kind of useless anyway.
I tried in many ways to implement the tray system using tauri however it does not work, both the version in js nor in rust, it seems to me that the tray system in tauri is not well developed