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Contents of the book

Open KumoKairo opened this issue 6 years ago • 4 comments

Post it here so it's always available as a reference

  • Welcome
  • Components -- Flag Component -- Unique Component -- Component with Action properties
  • Entity -- Dictionary vs Array backed -- Entity reference counting -- Entity lifecycle -- Entity as a Component property
  • Context -- Defining different Context Types
  • Group
  • Matchers
  • Observers
  • System -- Init System -- Continuous System -- Reactive System -- Cleanup System -- Teardown System
  • Index -- Simple keys -- Complex Keys -- PrimaryEntityIndex
  • Code generation -- Roslyn -- Entitas-Lang
  • Entitas + Unity3D -- Event-Listeners for GUI -- Adding Unity GameObjects at runtime with Parent-Children references -- Object Pooling -- Activate, Deactivate GameObject
  • Input Entities
  • Serialisation
  • Blueprints
  • Event Logging
  • State Loading / Reloading
  • Multiplayer design
  • Test Driven Development

KumoKairo avatar Nov 14 '17 11:11 KumoKairo

Is this book is writing?

GHChrisSu avatar Feb 03 '18 11:02 GHChrisSu

and now?

abelmosch avatar Feb 10 '18 23:02 abelmosch

The book is not going to be finished.

Satiring avatar Jul 27 '19 17:07 Satiring

It looks like this book hasn't been updated for a long time. When will I see the full version?

FcAYH avatar Nov 10 '22 12:11 FcAYH