EntitasCookBook
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Contents of the book
Post it here so it's always available as a reference
- Welcome
- Components -- Flag Component -- Unique Component -- Component with Action properties
- Entity -- Dictionary vs Array backed -- Entity reference counting -- Entity lifecycle -- Entity as a Component property
- Context -- Defining different Context Types
- Group
- Matchers
- Observers
- System -- Init System -- Continuous System -- Reactive System -- Cleanup System -- Teardown System
- Index -- Simple keys -- Complex Keys -- PrimaryEntityIndex
- Code generation -- Roslyn -- Entitas-Lang
- Entitas + Unity3D -- Event-Listeners for GUI -- Adding Unity GameObjects at runtime with Parent-Children references -- Object Pooling -- Activate, Deactivate GameObject
- Input Entities
- Serialisation
- Blueprints
- Event Logging
- State Loading / Reloading
- Multiplayer design
- Test Driven Development
Is this book is writing?
and now?
The book is not going to be finished.
It looks like this book hasn't been updated for a long time. When will I see the full version?