Alensia
Alensia copied to clipboard
Programmer friendly framework to build RPG style games on Unity engine.
Add TabPanel UI component, to be used in implementing the inventory window(#16).
We need a set of API that deals with managing inventory, and equippable items. Converting a few standard _UMA_ wardrobes into equippable items could be a good place to start....
Adding a UI component from the editor menu sometimes creates a clone in the root object hierarchy.
Even when the _Play Animation_ option is toggled off, the character moves when adjusting a morph slider.
We need a common API to handle interactions with in-game objects, like opening a door or picking up an object. For starters, it might be possible to generalize the existing...
Pressing _Reset_ button resets camera rotation and distance to the character in _UMA_ demo scene, but it does not take into account different default distance of each focus targets, like...
Currently, all UI resources like themes, icons, or component prefabs reside in a `Resources` folder, which is considered a discouraged practice by _Unity_. We should consider moving them to other...
Write a custom property drawer or an editor for array/list types that can rearrange/insert/delete items. Currently, items in style definition assets are automatically sorted on update to workaround (i.e. rename...
`IEditorSettings` should provide a method to validate its status, which can be invoked from an installer that contains the settings.
We need an API documentation, at least for all the major interfaces.