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[BUG] SDL : SDL don't work to use Wine
Describe the bug I use wine on Lutris to play windows-only game on my laptop but since I installed ML4W on my computer SDL don't work with wine. This is the log :
Start monitoring process. fsync: up and running. Error: Could not initialize SDL video subsystem (x11 not available) stack traceback: [love "boot.lua"]:352: in function <[love "boot.lua"]:348> [C]: at 0x01800b4ed0 [C]: in function 'require' [love "boot.lua"]:251: in function <[love "boot.lua"]:126> [C]: in function 'xpcall' [love "boot.lua"]:362: in function <[love "boot.lua"]:355> [C]: in function 'xpcall' Monitored process exited. Initial process has exited (return code: 256) Exit with return code 256
I tried with Wayland and x11, and none of the both worked. When I use another dotfile the games can launch without errors, but when I reinstall ML4W there is again this error To Reproduce Steps to reproduce the behavior:
- Install ML4W
- Install Lutris
- Launch a windows game with wine
- See error with logs
Expected behavior Normal launch of the game
Screenshots
Distribution (please complete the following information):
- EndeavourOS
Additional context