mybearworld

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@all-contributors add @mybearworld for ideas, bugs, code

@all-contributors add @mybearworld for translation

> This functionality could also be provided by a website So could the Cloud games addon as a whole.

How would these be stored? Local storage?

> differentiate between empty lists and those with an empty string How would that work without changing the runtime behavior of projects?

Ah, I see, sorry - I forgot that "Variable Manager" was that variables tab.

Could this also apply to sprites?

When a costume called "costume1" exists, clicking on the "New Costume" button does this: ![An asset named costume1.undefined already exists.](https://github.com/ScratchAddons/ScratchAddons/assets/130385691/3c4e8f0d-57c4-4f42-b4f7-46b8cff5adc4) The ".undefined" thing also occurs when grabbing things from the...

The dialog doesn't occur when dragging an asset from one sprite to another.

When choosing to Import and Replace, the replaced costume/sound isn't selected, but it is when selecting Import and Rename. Could it be selected there as well?