Benjamin Millagou
Benjamin Millagou
@erikras @momimomo @ I just wanted to note that I'm an idiot and that manually handling the keys (without using microtask) works fine. It's just that my codesandbox used old...
UPDATE : After implementing in real life the manual handling of keys for fields array, I can say it works, most of the time, but It would be much simpler,...
I'm curious about your solution, can you provide a gist ? On my side, I found this https://react-hook-form.com/api#useFieldArray This is, to my knowledge (but I must be wrong), the only...
First of all, field.push should be considered a side effect, it should be wrapped in a useEffect, Doing mutations in the render method is highly not recommended (I'm talking about...
I'm sorry I've just discovered that it is not the good repo to post this
Thank you for the quick response, but I now face the same issue with a triangle shape ```javascript let collider = world.createCollider( RAPIER.ColliderDesc.triangle( new RAPIER.Vector2(heroPosition.x + 10, heroPosition.y + 10),...
Also, Is it mandatory to create new RAPIER.Vector2 where it is expected or can I just use a plain vector object ?
While waiting for a way to get informations for triangle shape directly from the collider, how can I use the convex polygon to create a triangle ? I don't understand...
Would be great to see this implemented
> Speaking of sin and cos, I was using them to find the position of an object in the frame of another object:  > > But then, I suppose,...