portal64-still-alive
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Wall rendering bug with portal at specific position
Version of the game
Original Hardware or Emulator?
Emulator. Both Project64 3.0.1 and RMG 0.5.7
What is the bug?
Placing portals at specific locations at the very edge of a surface can cause rendering bugs for the surface. It almost looks like the surface is being re-triangulated around the portal with some faces becoming invisible/removed.
Steps to reproduce the behavior:
- In test chamber04
- Shoot Portal at right wall near the pit, right on the edge of the wall
- See through the wall
https://github.com/mwpenny/portal64-still-alive/assets/2451901/8f8e02f1-8465-4ecc-845c-46cd95a493f6