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A demake of Portal for the Nintendo 64

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#### What is the enhancement? Test chamber 15 is yet to be created. Rough steps include: * Map structure * Level objects (ball-catchers, buttons, switches etc) * Animations (pistons, platforms,...

game content

We can replace libultra's `OSTime` with a `typedef ... Time` which can be library-dependent or library-independent, in which case each library implementation can define functions to convert to/from its internal...

refactoring

See Issue #27 Grabbed objects now remain at a constant distance from the player on the XZ-plane (ground plane). Effectively, the object now moves along a straight upward line in...

enhancement

basically the title

question
building

See discussion in https://github.com/mwpenny/portal64-still-alive/pull/47#issuecomment-2080446622. It would be easier to avoid breaking the build by implementing CI builds. For example, using GitHub Actions to compile whenever a branch is updated. The...

building

Only two header files need refactoring, both of which reference libultra's `Mtx`: - `matrix.h`: `matrixFromBasisL` is only referenced once in `debug_render.c`, so for simplicity I would move the function definition...

refactoring

Originally portals used 8 polygons prior to 8b216e7, after that 16. Currently the portals looked a little bit frayed, because the "hole cutting in the walls" still uses 8 polygons,...

enhancement

The ballcatcher sound effect is excessively loud when standing too close. This is especially noticeable when wearing headphones. I'm not sure if it's just an issue of the effect volume...

game content

#### Version of the game - 2b09deb1fe890e6d2b6039c7abcdad8a06d825d0 #### Original Hardware or Emulator? Both #### What is the bug? [Dynamic collision](https://github.com/mwpenny/portal64-still-alive/blob/master/documentation/levels/level_objects/dynamic_box.md) which is at an angle of > ~130° to the...

bug

#### Version of the game - current master #### What is the enhancement? Add a floor tile variation material that is prominently used in the original game, sometimes only stylistically...

good first issue
game content