Mitch Williams
Mitch Williams
Retested and seems wrong. With no light on, objects with emissive color should still appear but instead are black. Rolling over the box above the text "LIGHT ON/OFF" turns on...
Update: Checking this, when there are no lights on, the objects disappear. When the objects have texture maps on them, they appear ok.
I ran a similar test using X3D which calls the same Cylinder object and Cylinder Params. It looks like the Normals inside the Cylinder are not flipping, except on the...
Just another screen shot. I rotated both cylinders to show the texture mapping on the inner top of Cylinder, but not on the sides. Mitch Williams Samsung GearVR X3D development...
setOnFinish is a callback to notify when the animation runs to completion. It will call either _GVROnFinish_ if this is a one-time animation, or _GVROnRepeat_ if this is a repeated...
Made the change, and several regression tests - works fine. For verification, I'm calling GVRAnimator.start(), not GVRAnimator.autoStart(). If that seems correct, then expect this as part of a Pull Request...
OK, now constructing GVRAnimator(gvrContext, true); with the true parameter and gvrAnimator.autoStart(); instead of gvrAnimator.start(), and everything works fine with a variety of tests including Level-of-detail demo's.
For testing, use the Pull Request https://github.com/Samsung/GearVRf/pull/1215 with the demo below. Begin with anchorVP02.x3d and click on the orange sphere. A new scene (animation01.x3d) will appear with an animation. The...
Yes, this is still an issue. Nola should be added to this issue.
The X3D command to set the camera's position to (0,0,0) is: <Viewpoint position='0 0 0'/> I believe (0,0,10) was defined as the default camera position because content creators would like...