sdfperf
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🔌 A node-based editor for experimenting with signed distance fields and raymarching.
SDFPerf
🔌 A node-based editor for experimenting with signed distance fields and raymarching.
Description
sdfperf
is a work-in-progress node-based editor for creating and manipulating signed-distance fields (SDFs). Currently, the system supports basic SDF primitives (spheres, cubes, planes, toruses) as well as basic domain manipulation (translations, scales, bends, twists) and CSG operations (unions, intersections, differences, smooth-minimums).
Each time a new connection is made, the underlying shader graph is re-built and a new raymarching shader string is generated.
Tested On
- Windows 8.1, Windows 10, Ubuntu 18.04
- NVIDIA GeForce GTX 970M, NVIDIA GeForce GTX 980
- Rust compiler version
1.37.0-nightly
(nightly may not be required)
NOTE: this project will only run on graphics cards that support OpenGL Direct State Access (DSA).
To Build
- Clone this repo.
- Make sure 🦀 Rust installed and
cargo
is in yourPATH
. - Inside the repo, run:
cargo build --release
.
To Use
The UI displays a virtual preview of the final scene, which can be navigated with simple camera controls. Additionally, the user can switch between 5 distinct shading modes with the number keys (1-5): normals, ambient occlusion (AO), diffuse, z-depth, and ray depth. Certain nodes, such as the translation
operator, have parameters that can be manipulated with the arrow keys.