Define more relations between channels/geometries
As there are currently only the types "multiply" and "override" we need additional types to to represent the dependencies of the color mixing.
- Maximum (HTP)
- Minimum (LoTP)
- Addition
- Subtraction
- Inverted Subtraction
DMX channel(s) is probably not the right place to put this info into. Maybe beam geometry could/should carry the information about how the light is generated/processed, especially when passing through multiple geometries. This parameter needs to be adjustable from DMX as well, so the above mentioned modes (plus might be more) of light mixing are utilized.
@petrvanekrobe I try to work my way through the different types. But HTP and LoTP do not make sense in my opinion, if we talk about the color itself. Can you clearify what I am looking at when "combining" with the suggested types? Are we talking about single DMX channel values or are we talking about different layers of color e.g. flower vs. background? Thanks!
Hi @reneberhorst ,
as for color, absolutely, highest and lowest is definitively used. This allows you for example to have merging of a DMX source and MediaServer source, pull DMX down to zero and have MediaServer to have full control.
All these controls talk about combination of "layers" of colors. Besides Spiider's pixel control, which is obvious, you can have "simpler" use-cases. If you look for example at Robe T2, you can use the Virtual Color wheel and adjust the predefined "macro" color from RGBAL mixing. Depending on what you need to achieve, you adjust the control parameters:
