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JK2MV - improved, modernized JK2 client and server

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Quick video demonstration of that this pull request fix: (JK2 Kyle on the left, JKA Kyle on the right) https://user-images.githubusercontent.com/64485842/177019032-4177a7ff-3d1a-4bc6-9896-61612a7d9d55.mp4 https://user-images.githubusercontent.com/64485842/177019034-4b2e41ed-5a9b-4131-be51-919d41fee3ac.mp4 I believe the issue was in `OldToNewRemapTable`. It was...

When I try to launch JK2MV server with 1141 .pk3 files in base folder, it crashes with error `*** buffer overflow detected ***` I've compiled JK2MV https://github.com/mvdevs/jk2mv/commit/3bdba645b413166594c561c06f3d932825716792 and MVSDK https://github.com/mvdevs/mvsdk/commit/1e3dd0b4ea9411951ce8bb76a68f7b81a4b46854...

SDL window's High DPI flags adds support for modern desktop compositors that implement fractional desktop scaling by means of "virtual desktop resolution" that may be different than opengl context resolution....

enhancement
linux
macosx

Line with overflow: https://github.com/mvdevs/jk2mv/blob/fc18d906b8684a2546e99bbced59806e8b62d262/src/renderer/tr_font.cpp#L880 Variable `r` is `1024` when server printing PLENTER message (maximum value for `dropShadowText` is `1023`). Spotted by VS 2022 debugger.

It was requested for cgame chat (like in jka). Check if Bucky's eternaljk doesn't have something similar already. Effort: Small Difficulty: Medium

enhancement
good first issue

Flashing the jk2mv taskbar icon (or equivalent on other OS's besides Windows) when a player joins the server. Perhaps conditional on number of players already on the server (only flash...

Please write down all remaining tasks that need to be completed, to create release package here.

In 1.4.1 High dpi support works correctly on Windows because it reports DPI as 96 * desktop scaling. It is not the case on X11, wayland and macos. For a...

enhancement
linux
macosx

Add a cvar and use bundled zlib library.

enhancement
good first issue

Example: ![shot0008](https://user-images.githubusercontent.com/4474909/73169699-f7b51f00-40fc-11ea-9beb-c3b94054d766.jpg) While glass shatter effect is implemented in the cgame code, the error steams from CG_R_GET_BMODEL_VERTS syscall implementation. The syscall is supposed to find and return a quadrilateral surface...

enhancement
good first issue