Killerqu00

Results 17 comments of Killerqu00

That might result in a certain pool of maps being picked often/almost never picked. However, on the other side, it can also point out maps that are lacking in terms...

> Feel free to submit a PR to correct this issue. Instructions are [here](https://docs.spacestation14.com/en/meta/guide-to-editing-docs.html), web-edits accepted. i don't have a relevant PM list, sadly

thanks for this doc! if you know about it and if you have time, could you please also add information about setting up GitHub tests? Thanks in advance!

consider that this also influences nukies, since breaking ATS is a popular tactic

> Apparently crawling mechanics on downstream has encouraged players to dive in the beginning of shootouts to be harder to hit, at least one Delta-V maintainer has complained about this...

> this will not do anything regarding shuttle bombing, because shuttle bombing is in essence using uplink aboard shuttle, spawn explosive and trigger them. unless there is a plan to...

> If this were implemented, then anyone knowingly carrying contraband has very little reason walk through it. So you end up with the majority of alarms being false positives. The...

> Unrelated to false positives but having it detect major and minor contraband makes it almost impossible to complete any steal objectives and escape. You would basically be forced to...

> I think this should be limited to only detecting explosives, and should only exist on the evac shuttle. This is one of the options of implementing that, however, there...

> That is not the point, the fact is that this is yet another complication to steal objectives which is unneeded. If you manage to steal an object unseen, and...