eszFW
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A cross-platform game engine written in C
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eszFW issues
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All initialisation routines have been organised into separate functions. Separate functions for deinitialisation would be useful.
In order to activate simple physics, basic tile collisions need to be reimplemented.
When VSync is enabled, the game logic is updated too fast if the monitor refresh rate exceeds 60 Hz. Todo: set game logic speed to a fixed update rate. Preferably...