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Random Game Crash/Freeze in Ocarina of Time with Dynamic Recompiler

Open Clownacy opened this issue 3 years ago • 4 comments

Hi, I just wanted to bring your attention to this issue. The dev claims it is an upstream bug, but I can't find any open or closed issues in this repo mentioning it.

Clownacy avatar Mar 08 '21 00:03 Clownacy

gonetz/GLideN64#2249

Random issues are more difficult to solve. And even more harder if the problem resides in Core / Dynarec #572 @Gillou68310 seems to be doing something...

Jj0YzL5nvJ avatar Mar 17 '21 23:03 Jj0YzL5nvJ

Yep we are on it, since over a year. Had to improve the dynarec tooling a lot and we finally just got able to reproduce it consistently a few days ago. grafik

m4xw avatar Mar 28 '21 13:03 m4xw

It ends up random because is depends on r5 being written back as a 64bits regs previously

m4xw avatar Mar 28 '21 13:03 m4xw

We confirmed a fix, now its down to regression testing

m4xw avatar Apr 12 '21 11:04 m4xw

@m4xw Was this issue ever resolved?

orbea avatar Jan 24 '24 14:01 orbea

@m4xw Was this issue ever resolved?

This was part of one of the many dynarec changes at that point in time.

There should be no register promotion issue left

m4xw avatar Jan 24 '24 14:01 m4xw

Fixed by #871

Jj0YzL5nvJ avatar Feb 11 '24 01:02 Jj0YzL5nvJ

Oh, whoops, I forgot that it was me that opened this issue.

Clownacy avatar Feb 19 '24 23:02 Clownacy