mupen64plus-core
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Random Game Crash/Freeze in Ocarina of Time with Dynamic Recompiler
Hi, I just wanted to bring your attention to this issue. The dev claims it is an upstream bug, but I can't find any open or closed issues in this repo mentioning it.
gonetz/GLideN64#2249
Random issues are more difficult to solve. And even more harder if the problem resides in Core / Dynarec #572 @Gillou68310 seems to be doing something...
Yep we are on it, since over a year.
Had to improve the dynarec tooling a lot and we finally just got able to reproduce it consistently a few days ago.
It ends up random because is depends on r5 being written back as a 64bits regs previously
We confirmed a fix, now its down to regression testing
@m4xw Was this issue ever resolved?
@m4xw Was this issue ever resolved?
This was part of one of the many dynarec changes at that point in time.
There should be no register promotion issue left
Fixed by #871
Oh, whoops, I forgot that it was me that opened this issue.