mupen64plus-core
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joystick sensitivity setting
joystick sensitivity setting needed for playing goldeneye 64 , I bought one of those bluetooth https://www.amazon.com/Wireless-Bluetooth-Controller-Gamepad-Joystick/dp/B07QVLQMS8 except mine was white. in jstest-gtk the analog readings are very nice but when playing emulator the sensitivity is jacked way up.
Xbox 360 controller deadzone example: https://github.com/mupen64plus/mupen64plus-input-sdl/blob/d17cfdecd80223856ff1092b6cebc5245c5c12a3/data/InputAutoCfg.ini#L914-L917
its more than a deadzone issue it needs the sensitivity turned down for the higher end values like 32000 we need to be able to make 007 goldeneye aiming as best as possible( currently its unplayable with any deadzone setting)
we need some kinda axis modeling ramp sensitivity setting. the main reason is not all joysticks have the full range of axis on analog stick but it does scale well still. what it seems like is little tiny bit of slow then the rest is all max speed.
Quick question, can you run in any direction you want in OoT?
https://github.com/mupen64plus/mupen64plus-ui-python/issues/179 what is oot ?
i think i figured out a way to do it, map it to half way then get the user to calibrate the joystick to half way
might be neat to be able to smooth out dpad movements too some kinda ramping system with hold options
what is oot ?
Ocarina of Time
From your comments you don't seem to know much about the N64 itself.
This may be useful to you: https://imgur.com/a/jGu2cRE https://youtu.be/eM16F_dM1Js