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Add onPlayerVoiceStart event text capture feature

Open mherra opened this issue 2 weeks ago • 1 comments

Is your feature request related to a problem? Please describe. Currently, the onPlayerVoiceStart event in MTA:SA only triggers when a player starts speaking via voice chat, but there is no way to capture what the player actually says. This limits features like voice commands, voice-to-text interactions, or moderation based on spoken content.

Describe the solution you'd like I would like the onPlayerVoiceStart event to also provide the text of what the player says, similar to a voice-to-text conversion. For example, if a player says: "Hello everyone" The event would return: "Hello everyone"

This would allow scripts to process, display, or filter voice messages in real-time.

Describe alternatives you've considered

Currently, players’ voice content cannot be read via any existing event.

A possible workaround would be external voice recognition, but native support in MTA:SA would be more reliable and performant.

Additional context

This feature could be used for voice commands, automatic text display in chat, or moderation tools.

Security and privacy should be considered; players should be aware that voice-to-text is enabled.

mherra avatar Dec 13 '25 18:12 mherra

Wrong repository this one is for MTA:SA default resources Wait until mtasa-blue is back after the DMCA takedown then create the issue there.

omar-o22 avatar Dec 16 '25 00:12 omar-o22