mtasa-blue icon indicating copy to clipboard operation
mtasa-blue copied to clipboard

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.

Results 500 mtasa-blue issues
Sort by recently updated
recently updated
newest added

### Describe the bug The documentation says that the function needs the ``radius`` argument, even tho in code it isn't used. ### Steps to reproduce Read ``CBuildingRemovalManager.cpp``. ### Version All...

bug

### Describe the bug This bug relates to getting textures of a model generated by **engineRequestModel**, the issue is that engineGetVisibleTextureNames & engineGetModelTextures & engineGetModelTextureNames return textures of the ParentID...

bug

### Is your feature request related to a problem? Please describe. I'm trying to handle the situation when the player enters some invalid command, e.g. (/givemoney) so i do expect...

enhancement

### Describe the bug If you gonna use bindKey twice, second call will return true and bind function even if it was bound before. I believe (and if i remember...

bug

### Is your feature request related to a problem? Please describe. Modules in mta are very unclear. Most of them are built very differently and it is difficult to say...

enhancement

### Describe the bug [https://www.youtube.com/watch?v=0X59ooJb6uk](url) 1. What could this be related to? The same thing happens on pure freeroam and play, only it does not affect the physics, but the...

bug

**Is your feature request related to a problem? Please describe.** Youtube TV has added a feature where you need to click Enter in order to watch a video with resume,...

enhancement

Adds bullet physics engine to mta. Plan changed. Initial pr ( this pr ) will contain: physicsCreateBoxShape, physicsCreateRigidBody, physicsCreateStaticCollision, physicsGetDebugLines + destroyElement, setElementPosition, setElementRotation support for rigid body and static...

enhancement

### Describe the bug guiCreateWindow with first/second argument set to 0 will break static images. You have to add "padding" to make it work properly. Check attached files. [1 broken.txt](https://github.com/multitheftauto/mtasa-blue/files/8693530/1.broken.txt)...

bug

![image](https://user-images.githubusercontent.com/7806033/149668306-92c50e8a-4651-460e-ad30-90545087e2d7.png) ![image](https://user-images.githubusercontent.com/7806033/149668351-165dd0f9-0d56-464e-ad3a-a6f10c8424bf.png) Background: client game speed will change to be slow when onClientPlayerWasted triggered Besides, onClientPedWasted doesn't have any effects.

bug