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Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
### Describe the bug For some IDs i've noticed an issue, when you're using engineLink* for replacement skin won't have textures on first stream-in  ### Steps to reproduce Replace...
We should add a new Lua function, `setVolumetricShadowsEnabled`, on the client-side only. ```lua bool setVolumetricShadowsEnabled(bool state) ``` Returns true if successful, false otherwise The volumetric shadows option can already be...
### Is your feature request related to a problem? Please describe. Problem is that right now you have to use unsafe "loadstring" to implement it. It will make more convinient...
### Describe the bug The new argument parser cannot correctly pass nested tables from Lua to C++. In the other direction, when returning from C++ to Lua, everything works fine....
### Describe the bug ```lua local a = {1} iprint(toJSON({a, a})) -- prints: [ [ [ 1 ], "^T^1" ] ] ``` Probably "^T^1" trying to say to use known...
### Is your feature request related to a problem? Please describe. Often output in debugscript can be large and you see this:  ### Describe the solution you'd like Add...
**Is your feature request related to a problem? Please describe.** Yes, the feature request is related to a limitation in MTA (Multi Theft Auto) where we don't have the vehicles.ide...
### Describe the bug These issues were stumbled while testing [DM] race maps and trying to improve the overall draw distance of the decorations, as they contain a lot of...
### Is your feature request related to a problem? Please describe. isElementInWater does not support objects ### Describe the solution you'd like it should work as vehicles api since objects...
### Describe the bug doing code below will throw error for arg 5 expect vector get none ### Steps to reproduce `createBuilding ( 3534, -2412.30884, -601.68127, 132.56250)` or `createBuilding (...